January 16, 2006

Shoki – Packet Hustler

Category: Visualization — Raffael Marty @ 5:05 pm

I haven’t looked at Shoki in a while. Today I downloaded a version again and tried to compile it on my Fedora Core 4 installation, just to find out that the thing would not compile. Well, I dug around in the code for a bit and after some searches on the Web, I realized that gcc 4 is stricter about the C conventions and Shoki was written with some declarations being non-standard. What fixed it was to define the CC flag in the Makefile to use gcc32 instead of gcc.
Playing with this tool, I somehow have the impression that I just don’t get it. I can redefine the axes and play with that, but even zomming into a certain selection I can’t seem to accomplish. And then there is all this extra stuff like fast fourier transformations etc. While I know what that is, I just don’t quite understand how all that works in Shoki. Maybe I have to spend an afternoon with the documentation 😉 Or maybe there are people out there who have some tips or hints for me?
What I am really interested in is if someone managed to analyze a dataset and can show me what he found with what feature. Do all the bells and whistles (some of the advanced features) really help? Help me out!

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