I haven’t looked at Shoki in a while. Today I downloaded a version again and tried to compile it on my Fedora Core 4 installation, just to find out that the thing would not compile. Well, I dug around in the code for a bit and after some searches on the Web, I realized that gcc 4 is stricter about the C conventions and Shoki was written with some declarations being non-standard. What fixed it was to define the CC flag in the Makefile to use gcc32 instead of gcc.
Playing with this tool, I somehow have the impression that I just don’t get it. I can redefine the axes and play with that, but even zomming into a certain selection I can’t seem to accomplish. And then there is all this extra stuff like fast fourier transformations etc. While I know what that is, I just don’t quite understand how all that works in Shoki. Maybe I have to spend an afternoon with the documentation 😉 Or maybe there are people out there who have some tips or hints for me?
What I am really interested in is if someone managed to analyze a dataset and can show me what he found with what feature. Do all the bells and whistles (some of the advanced features) really help? Help me out!
January 16, 2006
Shoki – Packet Hustler
No Comments »
No comments yet.
RSS feed for comments on this post. | TrackBack URI